Here, we'll follow the instructions in
Learning to "paint" with Legitimation aspects
Ideally, you'll do several Space Jams while you go through this chapter, and learn to use all five of the chapter's design parameters in your games.
This is the best way to build your design imagination.
Once you've made games that cover all five design parameters, you'll have an intuition for what kinds of relationships are possible and what will work in the context of a value that comes up in your design practice. You will have learned to "paint" with relationship types.