In Chapters 2 and 3, you'll look at which of your own values are relevant to what you're working on, and you'll learn to write them in a precise manner, so they can be used as design criteria and inform your design imagination.
In Chapter 4, you'll collect values from other people you're designing for.
In Chapter 5, you'll learn a new way to prototype social designs, by making small games or rituals that test key aspects.
In Chapter 6, you'll consider the kinds of relationships formed in your project, looking for relationship types that support the values you picked.
In Chapter 7, you'll look at the settings and timings for social interaction in your design, and how they support or undermine your design criteria.
In Chapter 8, you look at information flow through the network of people in your design, and what information and relationships are reinforced by that flow.
In Chapter 9, you look who your design includes, and who it excludes, and whether the skills and abilities required to succeed in your design support the values you're aiming for.
In Chapter 10, you'll analyze whether the incentives and metrics surfaced by your design support or undermine the values you've picked.
In Chapters 11-13, we further scaffold your processes of user research, prototyping, iteration, and evaluation with values-based methods, so that you can spread values-driven processes through your org.