Here, we'll follow the instructions in
Learning to "paint" with ritual aspects
Ideally, you'll do several Space Jams while you go through this chapter, and learn to use all five of the chapter's questions in your games.
Consistency. Is the group together for a duration, or do people come and go?
consistent
transient
Audience. Does the speaker know exactly who will see their speech or it is unclear? Is it a large group or small?
unclear
large
small
Timeframe. Are unknown future listeners / responders also "in the room"?
eternal
present time
Staging. How are shared moods, topics, or levels of engagement set up? How are they wrapped up?
Positions. Is there room for many types of participants who can occupy different positions in the scene based on their strengths?
This is the best way to build your design imagination.
Once you've made games that cover all five design parameters, you'll have an intuition for what kinds of relationships are possible and what will work in the context of a value that comes up in your design practice. You will have learned to "paint" with relationship types.
Getting Started
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