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Values-Based Data Science & Design
/Chapter 5. Funnels, Tubes, and Spaces
Chapter 5. Funnels, Tubes, and Spaces
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Space Jam: Ritual

Here, we'll follow the instructions in 👩‍🚀How to Space Jam but focus on making games that structure relationships.

Learning to "paint" with ritual aspects

Ideally, you'll do several Space Jams while you go through this chapter, and learn to use all five of the chapter's questions in your games.

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Ritual Questions

Consistency. Is the group together for a duration, or do people come and go? consistent transient

Audience. Does the speaker know exactly who will see their speech or it is unclear? Is it a large group or small? unclear large small

Timeframe. Are unknown future listeners / responders also "in the room"? eternal present time

Staging. How are shared moods, topics, or levels of engagement set up? How are they wrapped up?

Positions. Is there room for many types of participants who can occupy different positions in the scene based on their strengths?

This is the best way to build your design imagination.

Once you've made games that cover all five design parameters, you'll have an intuition for what kinds of relationships are possible and what will work in the context of a value that comes up in your design practice. You will have learned to "paint" with relationship types.

Getting Started

Walk through 👩‍🚀How to Space Jam, but when it's time to make your game, limit yourself to games that change the design parameters of this chapter.