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Values-Based Data Science & Design
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Chapter 10. Space Trains
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Situation Salvage: Legitimation

The group sits in a circle and brings up various "hell realms": social experiences which were meaningless, performative, empty, or otherwise not a good time. (If you need ideas, think about bad dates, bad family dinners, bad work meetings, etc.)

The person who presents the hell realm (the "presenter") should be able to say, roughly, which values were suppressed.

Then...

Step 1. Gather Details

Make sure the value is fairly clear
Ask the presenter for the settings and timings that were involved.
Consider the following design parameters, and characterize the situation in terms of them.
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Legitimation Questions

Pretext. Is communication expected to be around a shared goal? Shared topic? Shared values? Or do participants have different goals and seek exchanges? Or is there no set pretext at all?

Feedback. How do people respond to speech? Do the they like / clap / cheer / review? Do they friend / follow / join? Do they thank? Comment? Request/buy?

Pace and Polish. Is the rate of communication fast or slow? Are things slowly crafted? Contemplated? Or quickly tossed back and forth?

Selection. Are some players recognized as invited by a trustworthy person? invited random

Status. Are some participants celebrities? Are they ranked somehow? Or is everyone presented as equal?

Step 2. Suggest "Salvages"

The other players try to come up with ways to change the design parameters that would have made the situation better.

The idea is to suggest a minimal change in the setup of the story, a change that's small, hopefully feasible or almost feasible, and that takes the presenter out of the hell realm and allows them to live by their value.

Who can think of a way to change these things, that would have made a difference in whether the presenter could live by their value?

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Legitimation Questions

Pretext. Is communication expected to be around a shared goal? Shared topic? Shared values? Or do participants have different goals and seek exchanges? Or is there no set pretext at all?

Feedback. How do people respond to speech? Do the they like / clap / cheer / review? Do they friend / follow / join? Do they thank? Comment? Request/buy?

Pace and Polish. Is the rate of communication fast or slow? Are things slowly crafted? Contemplated? Or quickly tossed back and forth?

Selection. Are some players recognized as invited by a trustworthy person? invited random

Status. Are some participants celebrities? Are they ranked somehow? Or is everyone presented as equal?

Step 3. Reflection

If you succeed, do some reflecting: why do you think the presenter needed this kind of setting or timing to live by their value?

Check your theory with them.

To get more detailed, do 👣Write Your Hard Steps Story on the situation, and see if it confirms your theory.