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Values-Based Data Science & Design
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VBSD Work in Progress
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Quest 2
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Motivational structure

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Goal: Get the student begging for a concept before they are introduced to it.

@Ben Gabbai @kuba check this out

Quest 1

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Ch1. Motivation for Telling Values from Norms, Etc
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Option 1 - noticing personal confusion about motivations
  • OMOT and OOC shows that values are often unknown and crowded out
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Option 2 - noticing design confusion
  • 2a - Meaning Analysis, and then design something for a goal you actually had which crowded out a value (ideally do this somehow before presenting these concepts)
  • 2b - Ask "when you open Gmail, what are your intentions?" collect them (respond to an email, etc), and then ask whether a gmail which makes those intentions easy actually gives you the ways of relating you want in email.
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Option 3 - noticing empathy confusion
  • Guessing Game
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Ch2
  • What are the atoms of meaning?
  • Are emotions a kind of perception? What information do they convey?
  • We have the intuition that it's better to make someone happy than sad. But if we drug them to make them happy, or tell them the truth and it makes them sad, this intuition doesn't apply. Is there some basis for the intuition? Something that's correlates with happiness?
  • When do you learn new values? When do People's values changes?
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Ch3. Motivation for Articulating Values
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Here are two types of honesty. Is there a kind of honesty you value, that's neither of these? Try to describe it.
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Option 1 - Team communication need
  • Try designing a game or simple ritual with others around a vaguely specified value.
  • Notice the confusion
  • Have everyone do OMOT on the vague value
  • See the different interpretations
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Option 2 - See someone else's skill
  • Student tries to say what they mean when they value "community" or "being there for each other" or "vulnerability"
  • Teacher says what it means to them, precisely
  • (Optional) teach provides three misinterpretations of the student first

Ch4. Motivation for Articulating Others' Values

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Option 1 - motivation to touch people
  • Watch someone react when their value is named precisely
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Option 2 - motivation to get a design right
  • Design a birthday party around a vague value, like "community". Possibly as an example., but better for someone real
  • Learn what their more specific value is

Quest 2

Motivation for Structural Features

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Option 1 - Design ideas you didn't think of
  • Team suggests changes
  • Write down everything you didn't think of
  • Wouldn't it be nice to have thought of those things?

Motivation for Hard Steps

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Option 1 - pressure-based designs
  • Make a bad space jam where hard steps are not recognized and people are basically pressured to perform by the value
  • <Invent something> to make the bad space jam really bad
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Option 2 - confusion about own inability to live by value
  • Ask them to reflect on a value they have. And then reflect on a time they failed. And then ask them why they failed to live by it.
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Option 3 - confusion about different people's inability to live by same value