Old Chapter 1 - Intro
As we navigate our lives, different kinds of ideas shape how we act in different situations. In some situations, we navigate by plans
we've worked out in advance. In others, we have a goal
in mindβfor instance, when we're trying to find someone at a party. In others, we try to guess and meet others' expectations
for how we should behave, or we try to live by our values
.
Unfortunately, in Western cultures we learn to be specific about our goals, but not the rest. Here and in the next chapter, we'll learn these other specificities. We start in this chapter by telling values apart from other guiding ideas. In the next, we get precise about how values relate to action and experience.
We focus first on our own values, then on interviewing others, developing surveys, etc.
π§ Invent it yourself
Try to invent it yourself. We've split each chapter in two parts: Before we teach you a concept or skill, we have a section called "invent it yourself". These exercises can be humiliatingly difficult, precisely because you don't yet have the tools to solve them. If you try them, perhaps you will invent them without us teaching you! But even if you don't, attempting them shows you when those concepts or skills are needed, and gives you a sense of their utility.
Try designing based on the wrong information
Here are three quick design exercises.
Are the values you think you have, really values?
You may think you know what your values are, and you may think you are mostly living by them. These two exercises will help you check that out.
Can you intuit others' values?
In this game, you'll see if you can guess other people's values. It's a quick skill to learn!